Eric (
overbringer) wrote2016-04-03 07:30 pm
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Destination: Space! A Valor Campaign
This is an official interest post for a Valor campaign that will be an homage to early-mid twentieth century Science Fiction. VALOR is a tabletop RPG system that you can read more about here. It is a flexible system that is good for high action high drama campaigns, which I fully intend for this to be. It's a really good system and I recommend picking up a copy for yourself, but if you need me to I can lend you a copy of the eBook.
DESTINATION: SPACE!, A brief history
In the mid twentieth century, in this universe, Earth received it's first alien visitors: A trade delegation from the planet Mercury. Mercury was the first planet in the Solar System to develop space travel, and they sent out ambassadors of peace to every other planet, leading to a golden age of prosperity and trade. It all came crashing to an end around the year 2070, when a rogue planet in a highly elliptical orbit around the sun reached the perigree off it's 22,000 year orbit, and passed within a few million miles of the Earth itself. This mysterious "planet X" was the home to a horrifying alien race which were dubbed the "Exians". the Exians immediately went on the offensive and almost overwhelmed the combined military powers of the rest of the Solar System until simple physics proved their downfall. After about three years of war, Planet X simply moved along its orbit until it was too far away to support their war fleets, and eventually everyone else was able to get the upper hand.
It is now 2114AD. The Mercurians got the worst of the assault, having been wiped out completely by an Exian bioweapon, but the rest of the solar system is still recovering from the war. It's a dangerous universe out there, but if you're willing to take some risks and roll with the punches, it's also a universe full of amazing opportunities. Grab your trusty sword or raygun, fuel up your spaceship, and set your destination for SPAAAAAAAACE!
This campaign will be:
- Played on Roll20.net, so you will need an account there
- Potentially scheduled weekly on any day other than Monday, Friday, or Sunday.
- Largely open world. You'll have a spaceship of some kind, and will be able to go to any planet in the solar system. There will be things to do on all of them.
- I'm capping the party size at 5
What I need from you:
I will be appending this post with blurbs for each of the planets, to share a bit of worldbuilding and maybe jumpstart the creative process.
DESTINATION: SPACE!, A brief history
In the mid twentieth century, in this universe, Earth received it's first alien visitors: A trade delegation from the planet Mercury. Mercury was the first planet in the Solar System to develop space travel, and they sent out ambassadors of peace to every other planet, leading to a golden age of prosperity and trade. It all came crashing to an end around the year 2070, when a rogue planet in a highly elliptical orbit around the sun reached the perigree off it's 22,000 year orbit, and passed within a few million miles of the Earth itself. This mysterious "planet X" was the home to a horrifying alien race which were dubbed the "Exians". the Exians immediately went on the offensive and almost overwhelmed the combined military powers of the rest of the Solar System until simple physics proved their downfall. After about three years of war, Planet X simply moved along its orbit until it was too far away to support their war fleets, and eventually everyone else was able to get the upper hand.
It is now 2114AD. The Mercurians got the worst of the assault, having been wiped out completely by an Exian bioweapon, but the rest of the solar system is still recovering from the war. It's a dangerous universe out there, but if you're willing to take some risks and roll with the punches, it's also a universe full of amazing opportunities. Grab your trusty sword or raygun, fuel up your spaceship, and set your destination for SPAAAAAAAACE!
This campaign will be:
- Played on Roll20.net, so you will need an account there
- Potentially scheduled weekly on any day other than Monday, Friday, or Sunday.
- Largely open world. You'll have a spaceship of some kind, and will be able to go to any planet in the solar system. There will be things to do on all of them.
- I'm capping the party size at 5
What I need from you:
I will be appending this post with blurbs for each of the planets, to share a bit of worldbuilding and maybe jumpstart the creative process.
PLANETS
Mercury
Sometimes people do get lucky, though. They come back with vast riches, and no more than the occasional nightmare. There are some very wealthy businessmen who owe their start to a last desperate gamble on Mercury.
IMPORTS: Air, Water, Food, Desperate fools
EXPORTS: Metal, Gems, Crazy people.
MERCURIAN STEREOTYPES: They're all dead.
Venus
Rumors of lost cities of gold, ancient technology, and other such fabulous treasures are commonplace, and indeed the few expeditions that come back usually have strange things with them, but only the best equipped expeditions make it back alive. They speak of fearsome savages that live out there and worse.
The worse is usually dinosaurs.
IMPORTS: Tourists, manufactured goods
EXPORTS: Medicine, Scholarly research
VENUSIAN STEREOTYPES: subtle, cowardly, spiritual, green.
Earth
Earth and Mars both had tectonic bombs dropped on them by the Exians during the war. The science is complicated, but basically Earth took far more damage than Mars did. Europe is gone, as are most of Northern Africa and Western Asia. The crust was shattered, leaving endless expanses of massive shards of rock alongside abyssal fissues, both of which are constantly being slammed by Earthquakes. The damage decreases the further away you get, leaving large swathes of the world largely uninhabitable, but the lands around the pacific rim are still pretty much untouched. The people living there have bounced back from the war admirably, and are rapidly working on rebuilding from the damage and re-establishing Earth's place among the stars.
Most Earthlings today come from southern Africa, Australia, The western half of the Americas, eastern Asia, or from various Polynesian islands.
IMPORTS: Raw materials, tourist crap.
EXPORTS: Manufactured goods, adventurers.
EARTHLING STEREOTYPES: Arrogant, Determined, Passionate
Mars
And still, each year, the deserts get a little drier, a little colder. Each year the canals flow a little bit lower. Unless something extraordinary happens, Mars will eventually become a dead world. The Martians have had to learn how to shape the bodies of the living things around them to survive in the increasingly hostile world, and so are masters of biotechnology.
IMPORTS: Water, metal
EXPORTS: Mercenaries, biotech
MARTIAN STEREOTYPES: Calm, Calculating, Violent, Red
Asteroid Belt
Some of the asteroids DO have strange things on them, though. Ruins suggesting that even if there wasn't a planet here at some point, there were civilizations before ours that visited this stretch of space.
IMPORTS: All your money
EXPORTS: Your life, if you're lucky.
ASTEROID BELT STEREOTYPES: Eyepatches, peg legs, parrots, jolly rogers.
Jupiter
Europa, Calliso, Io, and Ganymede are the homes of four separate civilizations which all hate each other. The Jupiter sphere is an endless tangled mess of tangled and shifting wars, alliances, and betrayals. Numerous wrecked spaceships orbit the gas giant, but most of the fighting takes place on Jupiter itself. Those floating islands I mentioned are the only known source of a strange crystal that, when properly ground up and ingested, can temporarily increase your supernatural powers and give you strange visions of the future. Whichever moon controls more crystal mines is the one that gains power the fastest, and also the first to get torn down by the other three working together.
IMPORTS: Weapons, soldiers
EXPORTS: Crystal dust, dead people
JOVIAN STEREOTYPES: Untrustworthy, Quickwitted, Aggressive, blue, sometimes have animal features (Callisto: Wings, Europa: Gills/fins, Io: Horns, Ganymede: Claws)
Saturn
IMPORTS: Settlers, manufactured goods
EXPORTS: Raw materials of all kinds
SATURNIAN STEREOTYPES: All the crap Europeans said about Native Americans, people say about Saturnians.
Uranus
It's not that it's particularly dangerous. It's just...creepy. Derelict spaceships tend to end up in orbit of it for no clear reason, and the surface (Are you surprised there's a surface? So were the first people who landed on it.) is constantly suffering from strange spatial fluctuations. No one lives there. Few people visit. It is a mysterious world.
IMPORTS: ????
EXPORTS: ????
URANIAN STEREOTYPES: ????
Neptune
Recently, though, Europans from Jupiter have been settling there, where their gills and fins give them a substantial natural advantage over any other settlers who want to try and make a life for themselves in this wet world.
IMPORTS: Settlers, building material.
EXPORTS: Fish, Water.
NEPTUNIAN STEREOTYPES: Most settlers are Jovians. See Jupiter.
Pluto
The only other people worth mentioning here are the Monks of Silence, who maintain their temple on Pluto and generally don't get up to much. They seek enlightenment that cannot be achieved in any of the busier planets out there.
IMPORTS: Air, Water, Food
EXPORTS: Enlightenment
PLUTON STEREOTYPES: Quiet, serious, thoughtful.
PLANET X
Without their homeworld to resupply at, the remaining Exian fleets in the solar system went into hiding. Occasionally, someone finds one of them and there's a pitched space battle to destroy their ship, but this is a rare event and only getting rarer. After all they have no way to get reinforcements.
The Exians eschewed ground combat, most of the time, and relied more on the strength of the fleet. This, combined with their ships tendency to self destruct when defeat seemed imminent, means that very few Exians were ever captured alive. What IS known about them is that they look more or less humanoid, but have jet black skin with marbled veins of other colors throughout, and that they seem to have several different castes with significant differences between them. Warriors, Pilots, Engineers, etc. Presumably there are Artisan and Farmer castes on Planet X itself, but no expedition to the planet was able to gain any significant insight on the matter before being obliterated by Exian orbital battle stations.
There is NO INDICATION that the Exians had a Hive Mind, as that is overplayed and cliche.
IMPORTS: N/A
EXPORTS: Death and Destruction
EXIAN STEREOTYPES: Violent, mysterious, deadly.
no subject
PLURK: texside
WHAT TIMES WOULD BE BEST FOR ME: On weekdays, after 6:00 PM Eastern. I can't do Mondays or Wednesdays (but no Wednesdays until May, then it's fine). On Saturday, I can do basically any time afternoon and on.
CHARACTER CONCEPT(S): A couple! I lean to 1, but can do 2 gladly.
1) Self-styled adventurer from Earth, kind of a high-class swashbuckler who's full of herself.
2) Annoying and sarcastic Venusian robot mechanic, who operates on summoning ROBOT FRIENDS + hand cannons.
FAVORITE WORK OF SCIENCE FICTION: The Expanse by James S.A. Corey (book, never seen the show)
no subject
PLURK:
WHAT TIMES WOULD BE BEST FOR ME: I'm good for any time any day from 7 onwards, except Friday and Tuesday when I have other campaigns.
CHARACTER CONCEPT(S):
A couple ideas:
- A veteran of the war who has been plying her trade in the forty-some years since as a pirate operating out of the asteroid belt.
- Celebrity fighter in (mostly, but not entirely, bloodless) gladiator matches on the Jovian moons. Think Zangief with horns.
- Former muscle for a Martian criminal syndicate, believed dead and now on the run
- Venusian monk with mystical power and a love for fighting huge animals.
FAVORITE WORK OF SCIENCE FICTION: Uuuuuh how do I choose? Ann Leckie's Ancillary Justice is damn good, so is most of Larry Niven'e short fiction, a lot of Star Trek (like Darmok, I love Darmok). And Hyperion. And...
If I had to pick just one, I guess it would be Makoto Yukimura's Planetes. Read Planetes.
no subject
PLURK:
WHAT TIMES WOULD BE BEST FOR ME: Mon, Wed, Thurs, Fri after 6. If Wed, a hard needs-to-be-done-by-10 rule. Sat and Sun after 7 (I run games 3-6 and they sometimes run a bit late.)
CHARACTER CONCEPT(S): One of the "savage" Venusians living in the harsh Venusian jungles. Most likely captured and brought back by an unsavory type during an exploration mission, where she either broke out right before game start, or is rescued by the PCs early on. Expect: no idea how technology works, using spears to deflect lasers, and doing rly stupid things. EDIT: you know dis concept by now
FAVORITE WORK OF SCIENCE FICTION: Cowboy Bebop, maybe?
WHEN WOULD BE THE SOONEST I COULD START: I think I'm good now.
no subject
PLURK:
WHAT TIMES WOULD BE BEST FOR ME: Anytime except for friday nights when I'm in Nerdo's game and Sunday Afternoons when OPV is on.
CHARACTER CONCEPT(S):
1) Martian Princess with a secret agenda to conquer a new homeland or find some technology or resources to save her people. Also only one grandparent thanks to genetic engineering and inbreeding. Meldef the 59th of her name, uncrowned Queen of the sixth and lost Martian kingdom.
2) Saturnine shaman who warns of the terrible consequences of disturbing the moons and rings.FAVORITE WORK OF SCIENCE FICTION: You know what, I'm gonna say that Star Wars is great when it's good, though also my least favorite when it's bad.
no subject
PLURK: @blazingfool
WHAT TIMES WOULD BE BEST FOR ME: Any time but Monday nights, as that's when I'm running VC.
WHEN WOULD BE THE SOONEST I COULD START: Immediately!
CHARACTER CONCEPT(S): -Blatant Shiro ripoff. Human soldier who was captured by an Exian remnant and experimented on. Has amnesia regarding the entirety of their capture, but probably has a robot arm from it or something.
-Brain slug, possibly working in symbiosis with a human or alien. Crafty, occasionally sinister, overall desperate to remain a brain slug and not being reduced to a regular slug.
-Some kind of classic scoundrel from the Asteroid Belt, maybe an old smuggler Han Solo type.
FAVORITE WORK OF SCIENCE FICTION: Mass Effect, baby.